![]() In Golden Axe Warrior, most enemies appear in at least two of the three basic colors: green, blue and red.Earth Defense Force 2025: The game and the first DLC make extensive use of larger palette swapped elite enemies.Harmony was worst about this though: many enemies had level 2 and even level 3 versions. This is literally sprite reuse going from 1993 to about now. Almost everything else is from Castlevania: Symphony of the Night instead. The palette swapping of the Metroidvania games shares a common source point: Castlevania: Rondo of Blood. Castlevania: The handheld games since Castlevania: Harmony of Dissonance have been accused of palette swapping (some point out the Saturn Port of Castlevania: Symphony of the Night had Maria's spells being copied out of Gradius games, showing that this practice has been around much longer then most initially suspected).Blossom Tales: The Sleeping King: True to the early Zelda games it's paying tribute to, most later enemies are simply recolored versions of earlier ones, with maybe a few more hit points or a new attribute.The palette-swapped versions were very hard to beat. In Blaster Master, the Stage 6 and 7 bosses are palette swaps of the Stage 2 and 4 bosses, respectively. ![]() ![]() Zera, Nova's Replacement Goldfish looks exactly like Nova except their skin is darker, their visor is gold, and their skirt is red instead of green.
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